;Copyright (c) 2019-2020 CD Projekt Red. All Rights Reserved. ;[SceneSystem/FastForwarding] ;EnableFastForwarding=false [SceneSystem/Interrupt] DefaultInterruptDistance = 6.0 DefaultReturnDistance = 5.0 ;Time in seconds of fade out of dialog line if interruted DialogLinesFadeOutTime = 0.5 ;Minimal time of dialog which need to be passed to run interruption / return voicesets ;idea is to prevent showing interrupt / return voiceset when you was far away when scene started ;and interruption was on beginning of first dialog IntendedInterruptionMinimalTime = 0.5 PlayReturnFromSectionBeginningIfNPCInterrupted = false PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false [SceneSystem/Dialog] CancelationFadeOutTime = 0.5 [SceneSystem/Extractor] Enabled = true