import class AIApproachingAreaEvent extends AIEvent
{
	import var isApproachCancellation : Bool;
	import var areaComponent : weak< AreaShapeComponent >;
	import var responseTarget : weak< Entity >;
}

import class AIApproachingAreaResponseEvent extends Event
{
	import var sender : weak< Entity >;
	import var areaComponent : weak< AreaShapeComponent >;
	import var isPassingThrough : Bool;
}

