abstract class AICodeInterface { public export static function CheckSlotsForEquipment( context : ref< ScriptExecutionContext >, puppet : gamePuppet, equipmentGroup : CName ) : AIbehaviorConditionOutcomes { var scriptedPuppet : ScriptedPuppet; scriptedPuppet = ( ( ScriptedPuppet )( puppet ) ); if( AIActionTransactionSystem.ShouldPerformEquipmentCheck( scriptedPuppet, equipmentGroup ) ) { if( !( AIActionTransactionSystem.CheckSlotsForEquipment( context, equipmentGroup ) ) ) { return AIbehaviorConditionOutcomes.False; } return AIbehaviorConditionOutcomes.True; } return AIbehaviorConditionOutcomes.Failure; } public export static function GetLastRequestedTriggerMode( weapon : WeaponObject ) : gamedataTriggerMode { return AIActionHelper.GetLastRequestedTriggerMode( weapon ); } }