import enum grsHeistStatus
{
	Waiting,
	Starting,
	Lobby,
	InGame,
	Ending,
	Victory,
	Failure,
}

importonly abstract class gameIGameRulesSystem extends IGameSystem
{
	public import function SendChat( chat : String );
	public import function IsPlayerReady( PeerID : String ) : Bool;
	public import function IsGameVictorious() : Bool;
	public import function IsGameUnsuccessful() : Bool;
	public import function GetHeistStatus() : grsHeistStatus;
}

