importonly abstract class ISenseManager extends IGameSystem
{
}

importonly final class SenseManager extends ISenseManager
{
	public import function IsPositionVisible( start : Vector4, end : Vector4, optional blockByNonPenetrableObj : Bool ) : Bool;
	public import function IsObjectVisible( source : EntityID, target : EntityID ) : Bool;
	public import function GetVisionBlockersRegistrar() : VisionBlockersRegistrar;
}

