import class TrafficSystem extends IScriptable
{
	public import const function IsPathIntersectingWithTraffic( path : array< Vector4 >, distanceFromTraffic : Float, out intersection : Vector4 ) : Bool;
	public import function FindEntitiesNearPlane( queryEntity : Entity, queryBoxPoints : array< Vector4 >, planePoint : Vector4, planeNormal : Vector4, planeDistanceMax : Float, maxEntityCount : Uint32, entityIDs : array< weak< Entity > > ) : Uint32;
}

