class ItemDisplayUtils { public static function SpawnCommonSlot( logicController : inkLogicController, parent : inkWidget, slotName : CName ) : weak< inkWidget > { if( parent ) { return logicController.SpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName ); } return NULL; } public static function SpawnCommonSlot( logicController : inkLogicController, parent : inkWidgetRef, slotName : CName ) : weak< inkWidget > { if( inkWidgetRef.Get( parent ) ) { return logicController.SpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName ); } return NULL; } public static function SpawnCommonSlotController( logicController : inkLogicController, parent : inkWidget, slotName : CName ) : weak< inkLogicController > { if( parent ) { return logicController.SpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName ).GetController(); } return NULL; } public static function AsyncSpawnCommonSlotController( logicController : inkLogicController, parent : inkWidget, slotName : CName, callbackName : CName, optional userData : IScriptable ) { if( parent ) { logicController.AsyncSpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName, logicController, callbackName, userData ); } } public static function SpawnCommonSlotController( logicController : inkLogicController, parent : inkWidgetRef, slotName : CName ) : weak< inkLogicController > { if( inkWidgetRef.Get( parent ) ) { return logicController.SpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName ).GetController(); } return NULL; } public static function SpawnCommonSlotAsync( logicController : inkLogicController, parent : inkWidgetRef, slotName : CName, optional callBack : CName, optional userData : IScriptable ) { if( inkWidgetRef.Get( parent ) ) { logicController.AsyncSpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName, logicController, callBack, userData ); } } public static function SpawnCommonSlot( gameController : inkIGameController, parent : inkWidget, slotName : CName ) : weak< inkWidget > { if( parent ) { return gameController.SpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName ); } return NULL; } public static function SpawnCommonSlot( gameController : inkIGameController, parent : inkWidgetRef, slotName : CName ) : weak< inkWidget > { if( inkWidgetRef.Get( parent ) ) { return gameController.SpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName ); } return NULL; } public static function SpawnCommonSlotAsync( gameController : inkIGameController, parent : inkWidgetRef, slotName : CName, optional callBack : CName, optional userData : IScriptable ) { if( inkWidgetRef.Get( parent ) ) { gameController.AsyncSpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName, gameController, callBack, userData ); } } public static function SpawnCommonSlotController( gameController : inkIGameController, parent : inkWidget, slotName : CName ) : weak< inkLogicController > { if( parent ) { return gameController.SpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName ).GetController(); } return NULL; } public static function SpawnCommonSlotController( gameController : inkIGameController, parent : inkWidgetRef, slotName : CName ) : weak< inkLogicController > { if( inkWidgetRef.Get( parent ) ) { return gameController.SpawnFromExternal( inkWidgetRef.Get( parent ), R"base\gameplay\gui\common\components\slots.inkwidget", slotName ).GetController(); } return NULL; } public static function AsyncSpawnCommonSlot( gameController : inkIGameController, parent : inkWidget, slotName : CName, optional callBack : CName, optional userData : IScriptable ) { if( parent ) { gameController.AsyncSpawnFromExternal( parent, R"base\gameplay\gui\common\components\slots.inkwidget", slotName, gameController, callBack, userData ); } } }