class PopupStateUtils { public static function SetBackgroundBlurBlendTime( gameCtrl : inkGameController, blendTime : Float ) { var blackboard : IBlackboard; var uiSystemBB : UI_SystemDef; uiSystemBB = GetAllBlackboardDefs().UI_System; blackboard = gameCtrl.GetBlackboardSystem().Get( uiSystemBB ); blackboard.SetFloat( uiSystemBB.CircularBlurBlendTime, blendTime ); } public static function SetBackgroundBlur( gameCtrl : inkGameController, enable : Bool ) { var blackboard : IBlackboard; var uiSystemBB : UI_SystemDef; uiSystemBB = GetAllBlackboardDefs().UI_System; blackboard = gameCtrl.GetBlackboardSystem().Get( uiSystemBB ); blackboard.SetBool( uiSystemBB.CircularBlurEnabled, enable ); } }