class hudMilitechWarningGameController extends inkHUDGameController { private var m_root : weak< inkCompoundWidget >; private var anim : inkAnimProxy; private var m_factListenerId : Uint32; protected event OnInitialize() { var ownerObject : GameObject; ownerObject = ( ( GameObject )( GetOwnerEntity() ) ); m_factListenerId = GameInstance.GetQuestsSystem( ownerObject.GetGame() ).RegisterListener( 'militech_warning', this, 'OnFact' ); m_root = ( ( inkCompoundWidget )( GetRootWidget() ) ); m_root.SetVisible( false ); } protected event OnUninitialize() { var ownerObject : GameObject; ownerObject = ( ( GameObject )( GetOwnerEntity() ) ); GameInstance.GetQuestsSystem( ownerObject.GetGame() ).UnregisterListener( 'militech_warning', m_factListenerId ); } public function OnFact( val : Int32 ) { if( val > 0 ) { m_root.SetVisible( true ); anim = PlayLibraryAnimation( 'miltech_trespassing_warning' ); } else { m_root.SetVisible( false ); } } }