importonly struct LootData
{
	import var isActive : Bool;
	import var isListOpen : Bool;
	import var e3hack_isWeapon : Bool;
	import var currentIndex : Int32;
	import var title : String;
	import var choices : array< InteractionChoiceData >;
	import var itemIDs : array< ItemID >;
	import var ownerId : EntityID;
	import var isLocked : Bool;
}

