class InventoryComboBoxContentController extends inkLogicController { } struct InventoryComboBoxData { var Message : String; var ItemsToDisplay : array< InventoryItemData >; var ShowUnequipButton : Bool; default ShowUnequipButton = false; var ShowcaseItem : InventoryItemData; var DisplayShowcase : Bool; default DisplayShowcase = false; var ForceDouble : Bool; default ForceDouble = false; } enum EInventoryComboBoxMode { FromInventory = 0, FromEquipment = 1, CustomizeFromEquipment = 2, CustomizeFromInventory = 3, CustomizeCyberware = 4, }