class ElevatorArrowsLogicController extends DeviceInkLogicControllerBase { [ category = "Widget Refs" ] private editable var m_arrow1Widget : inkWidgetRef; [ category = "Widget Refs" ] private editable var m_arrow2Widget : inkWidgetRef; [ category = "Widget Refs" ] private editable var m_arrow3Widget : inkWidgetRef; private var m_animFade1 : inkAnimDef; private var m_animFade2 : inkAnimDef; private var m_animFade3 : inkAnimDef; private var m_animSlow1 : inkAnimDef; private var m_animSlow2 : inkAnimDef; private var m_animOptions1 : inkAnimOptions; private var m_animOptions2 : inkAnimOptions; private var m_animOptions3 : inkAnimOptions; protected event OnInitialize() { CreateAnimations(); } private function CreateAnimations() { var fadeInterp : inkAnimTransparency; m_animFade1 = new inkAnimDef; fadeInterp = new inkAnimTransparency; fadeInterp.SetStartTransparency( 1.0 ); fadeInterp.SetEndTransparency( 0.0 ); fadeInterp.SetDuration( 0.25 ); m_animFade1.AddInterpolator( fadeInterp ); m_animFade2 = new inkAnimDef; fadeInterp = new inkAnimTransparency; fadeInterp.SetStartTransparency( 1.0 ); fadeInterp.SetEndTransparency( 0.0 ); fadeInterp.SetDuration( 0.25 ); m_animFade2.AddInterpolator( fadeInterp ); m_animFade3 = new inkAnimDef; fadeInterp = new inkAnimTransparency; fadeInterp.SetStartTransparency( 1.0 ); fadeInterp.SetEndTransparency( 0.0 ); fadeInterp.SetDuration( 0.25 ); m_animFade3.AddInterpolator( fadeInterp ); m_animSlow1 = new inkAnimDef; fadeInterp = new inkAnimTransparency; fadeInterp.SetStartTransparency( 1.0 ); fadeInterp.SetEndTransparency( 0.25 ); fadeInterp.SetDuration( 0.25 ); m_animSlow2.AddInterpolator( fadeInterp ); m_animSlow2 = new inkAnimDef; fadeInterp = new inkAnimTransparency; fadeInterp.SetStartTransparency( 1.0 ); fadeInterp.SetEndTransparency( 0.25 ); fadeInterp.SetDuration( 0.5 ); m_animSlow2.AddInterpolator( fadeInterp ); m_animOptions1.loopType = inkanimLoopType.PingPong; m_animOptions1.loopCounter = 100; m_animOptions2.loopType = inkanimLoopType.PingPong; m_animOptions2.loopCounter = 100; m_animOptions2.executionDelay = 0.125; m_animOptions3.loopType = inkanimLoopType.PingPong; m_animOptions3.loopCounter = 100; m_animOptions3.executionDelay = 0.25; } public function PlayAnimationsArrowsDown() { inkWidgetRef.StopAllAnimations( m_arrow1Widget ); inkWidgetRef.StopAllAnimations( m_arrow2Widget ); inkWidgetRef.StopAllAnimations( m_arrow3Widget ); inkWidgetRef.PlayAnimationWithOptions( m_arrow1Widget, m_animFade1, m_animOptions1 ); inkWidgetRef.PlayAnimationWithOptions( m_arrow2Widget, m_animFade2, m_animOptions2 ); inkWidgetRef.PlayAnimationWithOptions( m_arrow3Widget, m_animFade3, m_animOptions3 ); } public function PlayAnimationsArrowsUp() { inkWidgetRef.StopAllAnimations( m_arrow1Widget ); inkWidgetRef.StopAllAnimations( m_arrow2Widget ); inkWidgetRef.StopAllAnimations( m_arrow3Widget ); inkWidgetRef.PlayAnimationWithOptions( m_arrow1Widget, m_animFade1, m_animOptions3 ); inkWidgetRef.PlayAnimationWithOptions( m_arrow2Widget, m_animFade2, m_animOptions2 ); inkWidgetRef.PlayAnimationWithOptions( m_arrow3Widget, m_animFade3, m_animOptions1 ); } public function PlayAltAnimations() { inkWidgetRef.StopAllAnimations( m_arrow1Widget ); inkWidgetRef.StopAllAnimations( m_arrow2Widget ); inkWidgetRef.PlayAnimationWithOptions( m_arrow1Widget, m_animSlow1, m_animOptions1 ); inkWidgetRef.PlayAnimationWithOptions( m_arrow2Widget, m_animSlow2, m_animOptions1 ); } }